Ship roster at level 1
| Hull | Shipyard L | Build Ore at L1 | Build time | Health | Attack | Shots/s | Weapon range |
|---|---|---|---|---|---|---|---|
| Specter Scout | 1 | 23 | 30 sec | 38 | 9 | 2.45 | 405 |
| Viper Interceptor | 3 | 43 | 45 sec | 60 | 15 | 2 | 306 |
| Nova Bomber | 5 | 130 | 2 min | 85 | 32 | 0.87 | 375 |
| Bulwark Destroyer | 8 | 260 | 4 min | 240 | 34 | 0.9 | 375 |
| Aegis Frigate | 10 | 360 | 5 min | 165 | 46 | 0.78 | 615 |
| Repair Drone | 6 | 180 | 3 min | 70 | 6 | 1.1 | 465 |
| Guardian Corvette | 7 | 235 | 3 min | 210 | 20 | 1.12 | 360 |
| EMP Skiff | 9 | 215 | 3 min | 65 | 8 | 0.78 | 495 |
Range and level scaling
Weapon range is the distance a ship can fire in battle; changing your camera zoom does not change it. Every ship level adds 18% of that design’s starting health, 15% of its starting attack, and 8% of its starting firing rate. Health and attack are rounded to whole numbers, and shots per second to two decimal places. Open a ship’s guide below for its exact numbers at every level. Ship types can be upgraded to level 30.
Build cost, quantity and queue
At level 1, a new hull costs half of its design price, rounded up to a whole Ore. Each higher ship level adds another 8% of that half-price before rounding. You can queue 1–20 ships of one type per order. Your Nexus starts with one Shipyard queue lane and gains another every three levels; Premium adds one more. The Shipyard must be fully repaired before you start a new order.
Stored reserve versus attack fleet
A level-1 Hangar has 20 bays; each additional Hangar level adds 12. Hangar Logistics research adds one more bay per rank. Stored ships and ships being built use those bays, with no per-type restriction. Your Command Nexus separately limits the ships you may take into one attack: 10 plus 4 per Nexus level, up to 210. At Nexus L10, you can deploy 50 ships—for example, 30 of one type and 20 of another—while keeping the rest ready for later battles. The larger attack force helps challenge a fully garrisoned colony; a victory still depends on your ship mix and deployment. Losing ships reduces only those hull counts. Your Aegis Grid can garrison 3 ships per level; garrisoned ships use no Hangar bays, but recalling one requires a free bay. Garrison guide explains how to assign and recall them.
| Building level | Hangar bays before research | Attack limit at same Nexus level |
|---|---|---|
| 1 | 20 | 14 |
| 3 | 44 | 22 |
| 5 | 68 | 30 |
| 10 | 128 | 50 |
| 15 | 188 | 70 |
| 25 | 308 | 110 |
| 50 | 608 | 210 |
