Role and requirements

Fast ship-to-ship fighter.

Requires Orbital Shipyard L3. A level-1 hull builds in 45 sec before Premium or territory time modifiers. You may queue 1–20 hulls of this type per order.

Stats and costs at every level

Ship LHealthAttackShots/sWeapon rangeNew hull OreNext level Ore
160152.003064343
271172.1630646140
382202.3230650290
492222.4830653488
5103242.6430657749
6114262.80306601,055
7125292.96306631,418
8136313.12306671,867
9146333.28306702,355
10157353.44306742,946
11168383.60306773,571
12179403.76306804,264
13190423.92306845,089
14200444.08306875,934
15211474.24306916,931
16222494.40306947,939
17233514.56306979,026
18244534.7230610110,299
19254554.8830610411,563
20265585.0430610813,034
21276605.2030611114,484
22287625.3630611416,025
23298655.5230611817,810
24308675.6830612119,549
25319695.8430612521,559
26330716.0030612823,506
27341746.1630613125,554
28352766.3230613527,912
29362786.4830613830,180
30373806.64306142MAX

Weapon range stays the same as this ship type levels up. Moving the camera closer or farther away does not change how far the ship can shoot.

Construction and upgrades

The “New hull Ore” column is the price to build one ship at the listed ship-type level. “Next level Ore” upgrades the entire ship type from that level to the next; existing ships keep their upgraded type level even after combat losses. Health rises by 18% of the level-1 value per level, attack by 15%, and firing rate by 8%, with values rounded as shown. Ship types stop at L30.

Deployment and garrisoning

Ships in the build queue reserve Hangar bays. Deploying available ships into an attack does not change the permanent type level. Home garrisons can be recalled within capacity; Alliance-sector garrisons cannot. See the fleet reference and garrison rules.