Role and requirements
Fast ship-to-ship fighter.
Requires Orbital Shipyard L3. A level-1 hull builds in 45 sec before Premium or territory time modifiers. You may queue 1–20 hulls of this type per order.
Stats and costs at every level
| Ship L | Health | Attack | Shots/s | Weapon range | New hull Ore | Next level Ore |
|---|---|---|---|---|---|---|
| 1 | 60 | 15 | 2.00 | 306 | 43 | 43 |
| 2 | 71 | 17 | 2.16 | 306 | 46 | 140 |
| 3 | 82 | 20 | 2.32 | 306 | 50 | 290 |
| 4 | 92 | 22 | 2.48 | 306 | 53 | 488 |
| 5 | 103 | 24 | 2.64 | 306 | 57 | 749 |
| 6 | 114 | 26 | 2.80 | 306 | 60 | 1,055 |
| 7 | 125 | 29 | 2.96 | 306 | 63 | 1,418 |
| 8 | 136 | 31 | 3.12 | 306 | 67 | 1,867 |
| 9 | 146 | 33 | 3.28 | 306 | 70 | 2,355 |
| 10 | 157 | 35 | 3.44 | 306 | 74 | 2,946 |
| 11 | 168 | 38 | 3.60 | 306 | 77 | 3,571 |
| 12 | 179 | 40 | 3.76 | 306 | 80 | 4,264 |
| 13 | 190 | 42 | 3.92 | 306 | 84 | 5,089 |
| 14 | 200 | 44 | 4.08 | 306 | 87 | 5,934 |
| 15 | 211 | 47 | 4.24 | 306 | 91 | 6,931 |
| 16 | 222 | 49 | 4.40 | 306 | 94 | 7,939 |
| 17 | 233 | 51 | 4.56 | 306 | 97 | 9,026 |
| 18 | 244 | 53 | 4.72 | 306 | 101 | 10,299 |
| 19 | 254 | 55 | 4.88 | 306 | 104 | 11,563 |
| 20 | 265 | 58 | 5.04 | 306 | 108 | 13,034 |
| 21 | 276 | 60 | 5.20 | 306 | 111 | 14,484 |
| 22 | 287 | 62 | 5.36 | 306 | 114 | 16,025 |
| 23 | 298 | 65 | 5.52 | 306 | 118 | 17,810 |
| 24 | 308 | 67 | 5.68 | 306 | 121 | 19,549 |
| 25 | 319 | 69 | 5.84 | 306 | 125 | 21,559 |
| 26 | 330 | 71 | 6.00 | 306 | 128 | 23,506 |
| 27 | 341 | 74 | 6.16 | 306 | 131 | 25,554 |
| 28 | 352 | 76 | 6.32 | 306 | 135 | 27,912 |
| 29 | 362 | 78 | 6.48 | 306 | 138 | 30,180 |
| 30 | 373 | 80 | 6.64 | 306 | 142 | MAX |
Weapon range stays the same as this ship type levels up. Moving the camera closer or farther away does not change how far the ship can shoot.
Construction and upgrades
The “New hull Ore” column is the price to build one ship at the listed ship-type level. “Next level Ore” upgrades the entire ship type from that level to the next; existing ships keep their upgraded type level even after combat losses. Health rises by 18% of the level-1 value per level, attack by 15%, and firing rate by 8%, with values rounded as shown. Ship types stop at L30.
Deployment and garrisoning
Ships in the build queue reserve Hangar bays. Deploying available ships into an attack does not change the permanent type level. Home garrisons can be recalled within capacity; Alliance-sector garrisons cannot. See the fleet reference and garrison rules.
