Star and reward thresholds
| Result | Condition | Normal reward tier |
|---|---|---|
| 3 stars | All target structures destroyed; at least 90% of deployed ships survive | Full |
| 2 stars | All target structures destroyed; under 90% of deployed ships survive | Full |
| 1 star | At least half of target structures destroyed, but not all | Half |
| 0 stars | Less than half of target structures destroyed | None |
Deployment and targeting
Choose available ships and place them around the base before launching. They begin facing the base, then automatically choose targets according to their roles. They can fire from range, with visible shots coming from their weapons. Repair Drones stay behind allied ships to support them. If the result screen is delayed, check Combat History for the saved battle report.
Where the reward goes
AI victories can award Ore, Research and QC; campaign claims unlock a module instead. Normal PvP raids use a 50%/100% destruction ladder for both Ore and QC, plus season VP on qualifying wins. Alliance-sector battles have their own limited per-win payout rules and cannot drain Ore from the losing player’s home colony. AI sectors, PvP raids and Alliance sectors provide the exact cases.
