Platform reference at level 1
| Platform | Build Ore | Aegis L | Per-kind limit | L1 health | L1 damage* | Base range* | Cooldown |
|---|---|---|---|---|---|---|---|
| Laser Turret | 180 | 1 | 2 | 530 | 33 | 282 | 0.725 sec |
| Point-Defense Array | 360 | 3 | 2 | 660 | 20 | 225 | 0.405 sec |
| Missile Battery | 520 | 4 | 2 | 740 | 59 | 318 | 1.21 sec |
| Railgun Platform | 690 | 5 | 1 | 1020 | 91 | 380 | 2.02 sec |
| Shield Projector | 610 | 5 | 1 | 930 | 0 | 214 | 1 sec |
*In battle, damaging platforms deal 10% more damage than the level-1 values shown, rounded to a whole number. Their effective weapon range is three times the listed base range. Shield Projector does not shoot; its listed radius covers an area. Camera zoom never changes what a platform can reach.
Capacity and upgrades
You can place 1 + Nexus level defense sites in total, subject to each type’s own limit and the required Aegis Grid level. Defense sites can advance to L50 but cannot exceed the current Nexus level. Aegis Grid also supplies 3 garrison places per level.
Structural repair
At full health, a level-L structure’s baseline passive repair duration is 6 × L minutes for a full health bar. Repair Drones research adds +2% repair speed per rank, Repair Dock +15% per level, Alliance Repair Network +5% per level, applicable territory and campaign bonuses add further speed, and Premium multiplies repair speed by 1.10. Instant repair charges Ore based on missing-health fraction and structure level.
Health and output
Reinforced Alloys adds +2% maximum health per rank. A structure reduced to zero health stops producing or functioning until repaired. A damaged producer’s efficiency tracks its rounded health ratio, with a 10% floor while above zero.
