All research projects

ProjectBranchLab LMax rankEffect per rank
Reinforced AlloysDefense125+2% maximum health to every colony structure per rank
Ore RefinementIndustry15+2% Ore Extractor output per rank
Reactor OverdriveHyperspace15+2% Hyperspace Charge recharge speed per rank
Orbital Construction PermitsDefense225+1 structure permit every 3 ranks, starting at rank 2
Salvage ProtocolsExploration25+2% AI Ore and Research salvage per rank
Storage CompressionIndustry25+2% total Ore Storage capacity per rank
Repair DronesDefense325+2% automatic structural repair speed per rank
Targeting MatrixDefense325+2% turret and missile battery combat power per rank
Fleet DoctrineFleet35+2% to ship combat stats per rank
Hangar LogisticsFleet35+1 Orbital Hangar bay per rank
Quantum StabilizationQuantum55+2% Quantum Credit Array output per rank
Jump CalibrationHyperspace55+1 maximum charge at ranks 3 and 5

Cost and timing

Research costs and times rise with the next rank and the project’s required Lab level. To calculate the next rank, square that rank, multiply by the required Lab level, then multiply by 120 for Research cost or 20 for seconds of research time. For example, rank 2 of a Lab L3 project costs 1,440 Research and takes 4 minutes. Defense projects can reach rank 25; other projects stop at rank 5. The table shows more examples.

Next rankLab L1 cost / timeLab L2 cost / timeLab L3 cost / timeLab L5 cost / time
1120 Research / 20 sec240 Research / 40 sec360 Research / 1 min600 Research / 2 min
2480 Research / 1 min960 Research / 3 min1,440 Research / 4 min2,400 Research / 7 min
31,080 Research / 3 min2,160 Research / 6 min3,240 Research / 9 min5,400 Research / 15 min
53,000 Research / 8 min6,000 Research / 17 min9,000 Research / 25 min15,000 Research / 42 min
1012,000 Research / 33 min24,000 Research / 1.1 hr36,000 Research / 1.7 hr60,000 Research / 2.8 hr
2575,000 Research / 3.5 hr150,000 Research / 6.9 hr225,000 Research / 10.4 hr375,000 Research / 17.4 hr

How key effects apply

Orbital Construction Permits adds one extra permit at ranks 2, 5, 8 and every third rank after that. Jump Calibration adds one Relay charge at rank 3 and another at rank 5. Fleet Doctrine modifies ship combat stats; banked Research alone does not increase combat power.