Home garrison
Assign available Hangar ships to the Aegis Grid; its capacity is 3 ships per Aegis level. Home-garrison ships patrol the base and defend it when attacked. The Garrison Max control fills a chosen type up to the available count and remaining capacity. Ungarrisoning returns surviving ships to the normal hangar rules—it does not create extra capacity.
Territory garrison
After winning an Alliance PvP sector base, the attacker has a two-minute opportunity to occupy it. You can occupy multiple bases, including more than one in the same sector. Each base needs its own victory and its own stationed ships. Occupying removes the chosen ships from the Hangar permanently. They remain on that base until defeated; they cannot be recalled to your home colony. Tier caps are 6, 10, and 14 ships per base for Frontier, Contested, and Deep sectors respectively.
What to check before committing
- Confirm the sector, base and owning Alliance.
- Check the defender roster and the sector-wide control bonus.
- Keep enough hulls at home for ordinary battles and defense.
- Sector-base battles do not steal Ore from a player’s home colony.
