Role and requirements

Electronic-warfare support hull with an EMP effect.

Requires Orbital Shipyard L9. A level-1 hull builds in 3 min before Premium or territory time modifiers. You may queue 1–20 hulls of this type per order.

Stats and costs at every level

Ship LHealthAttackShots/sWeapon rangeNew hull OreNext level Ore
16580.78495215215
27790.84495233707
388100.904952501,450
4100120.974952672,454
5112131.034952843,730
6124141.094953015,292
7135151.154953197,178
8147161.224953369,361
9159181.2849535311,874
10170191.3449537014,730
11182201.4049538717,945
12194211.4749540521,585
13205221.5349542225,564
14217241.5949543929,942
15229251.6549545634,731
16240261.7249547440,029
17252271.7849549145,688
18264281.8449550851,797
19276301.9049552558,367
20287311.9749554265,411
21299322.0349555972,940
22311332.0949557781,106
23322342.1549559489,651
24334362.2249561198,715
25346372.28495628108,309
26358382.34495645118,446
27369392.40495663129,329
28381402.46495680140,593
29393422.53495697152,430
30404432.59495714MAX

Weapon range stays the same as this ship type levels up. Moving the camera closer or farther away does not change how far the ship can shoot.

Construction and upgrades

The “New hull Ore” column is the price to build one ship at the listed ship-type level. “Next level Ore” upgrades the entire ship type from that level to the next; existing ships keep their upgraded type level even after combat losses. Health rises by 18% of the level-1 value per level, attack by 15%, and firing rate by 8%, with values rounded as shown. Ship types stop at L30.

Deployment and garrisoning

Ships in the build queue reserve Hangar bays. Deploying available ships into an attack does not change the permanent type level. Home garrisons can be recalled within capacity; Alliance-sector garrisons cannot. See the fleet reference and garrison rules.