Role and requirements

Support hull that heals allied ships and stays behind the battle line.

Requires Orbital Shipyard L6. A level-1 hull builds in 3 min before Premium or territory time modifiers. You may queue 1–20 hulls of this type per order.

Stats and costs at every level

Ship LHealthAttackShots/sWeapon rangeNew hull OreNext level Ore
17061.10465180180
28371.19465195592
39581.284652091,213
410891.364652242,059
5120101.454652383,126
6133111.544652524,431
7146111.634652676,008
8158121.724652817,828
9171131.804652969,956
10183141.8946531012,342
11196151.9846532415,024
12209162.0746533918,068
13221172.1646535321,384
14234182.2446536825,099
15246192.3346538229,095
16259202.4246539733,527
17272202.5146541138,244
18284212.6046542543,334
19297222.6846544048,917
20309232.7746545454,791
21322242.8646546861,066
22335252.9546548367,893
23347263.0446549775,011
24360273.1246551282,720
25372283.2146552690,718
26385293.3046554099,164
27398293.39465555108,262
28410303.48465569117,643
29423313.56465584127,718
30435323.65465598MAX

Weapon range stays the same as this ship type levels up. Moving the camera closer or farther away does not change how far the ship can shoot.

Construction and upgrades

The “New hull Ore” column is the price to build one ship at the listed ship-type level. “Next level Ore” upgrades the entire ship type from that level to the next; existing ships keep their upgraded type level even after combat losses. Health rises by 18% of the level-1 value per level, attack by 15%, and firing rate by 8%, with values rounded as shown. Ship types stop at L30.

Deployment and garrisoning

Ships in the build queue reserve Hangar bays. Deploying available ships into an attack does not change the permanent type level. Home garrisons can be recalled within capacity; Alliance-sector garrisons cannot. See the fleet reference and garrison rules.