Role and requirements

Long-range heavy warship.

Requires Orbital Shipyard L10. A level-1 hull builds in 5 min before Premium or territory time modifiers. You may queue 1–20 hulls of this type per order.

Stats and costs at every level

Ship LHealthAttackShots/sWeapon rangeNew hull OreNext level Ore
1165460.78615360360
2195530.846153891,180
3224600.906154182,425
4254670.976154474,108
5284741.036154766,252
6314811.096155048,861
7343871.1561553311,992
8373941.2261556215,656
94031011.2861559119,879
104321081.3461562024,683
114621151.4061564830,048
124921221.4761567736,082
135211291.5361570642,768
145511361.5961573550,130
155811431.6561576458,189
166111501.7261579366,968
176401561.7861582176,395
186701631.8461585086,668
197001701.9061587997,723
207291771.97615908109,581
217591842.03615936122,132
227891912.09615965135,645
238181982.15615994150,021
248482052.226151,023165,278
258782122.286151,052181,435
269082192.346151,080198,327
279372252.406151,109216,329
289672322.466151,138235,286
299972392.536151,167255,216
3010262462.596151,196MAX

Weapon range stays the same as this ship type levels up. Moving the camera closer or farther away does not change how far the ship can shoot.

Construction and upgrades

The “New hull Ore” column is the price to build one ship at the listed ship-type level. “Next level Ore” upgrades the entire ship type from that level to the next; existing ships keep their upgraded type level even after combat losses. Health rises by 18% of the level-1 value per level, attack by 15%, and firing rate by 8%, with values rounded as shown. Ship types stop at L30.

Deployment and garrisoning

Ships in the build queue reserve Hangar bays. Deploying available ships into an attack does not change the permanent type level. Home garrisons can be recalled within capacity; Alliance-sector garrisons cannot. See the fleet reference and garrison rules.