Role and requirements

Fast scouting hull; prioritizes nearby threats.

Requires Orbital Shipyard L1. A level-1 hull builds in 30 sec before Premium or territory time modifiers. You may queue 1–20 hulls of this type per order.

Stats and costs at every level

Ship LHealthAttackShots/sWeapon rangeNew hull OreNext level Ore
13892.454052323
245102.654052576
352122.8440527157
459133.0440528258
565143.2340530394
672163.4340532563
779173.6340534765
886183.82405361,003
993204.02405371,245
10100214.21405391,553
11106234.41405411,902
12113244.61405432,292
13120254.80405452,726
14127275.00405463,138
15134285.19405483,656
16141295.39405504,223
17147315.59405524,839
18154325.78405545,506
19161335.98405556,115
20168356.17405576,879
21175366.37405597,699
22182376.57405618,575
23188396.76405639,509
24195406.964056410,340
25202417.154056611,383
26209437.354056812,488
27216447.554057013,655
28223457.744057214,887
29230477.944057315,965
30236488.1340575MAX

Weapon range stays the same as this ship type levels up. Moving the camera closer or farther away does not change how far the ship can shoot.

Construction and upgrades

The “New hull Ore” column is the price to build one ship at the listed ship-type level. “Next level Ore” upgrades the entire ship type from that level to the next; existing ships keep their upgraded type level even after combat losses. Health rises by 18% of the level-1 value per level, attack by 15%, and firing rate by 8%, with values rounded as shown. Ship types stop at L30.

Deployment and garrisoning

Ships in the build queue reserve Hangar bays. Deploying available ships into an attack does not change the permanent type level. Home garrisons can be recalled within capacity; Alliance-sector garrisons cannot. See the fleet reference and garrison rules.