Build requirements
| First turret | Second turret | Aegis Grid | Build Ore | L1 turret health |
|---|---|---|---|---|
| Nexus L8 | Nexus L15 | L6 | 850 | 885 |
Active craft by turret level
| Turret level | Maximum active craft | Maximum launches per battle |
|---|---|---|
| 1 | 4 | 6 |
| 5 | 5 | 7 |
| 10 | 6 | 8 |
| 20 | 7 | 9 |
| 30 | 8 | 10 |
| 50 | 8 | 10 |
A new turret starts its defenders before combat. If a craft is destroyed, the turret can launch up to two replacements during that battle, spaced over time. Craft already launched keep fighting if the turret itself is destroyed, but it cannot launch more after destruction. These craft do not take Hangar bays or Aegis garrison places.
Level 1 craft
Each level-1 craft has 44 health and deals 10 damage per shot before combat modifiers, firing about 1.17 times per second with a battle weapon range of 217. Turret upgrades strengthen its craft. The turret itself does not fire a separate projectile.
