Undamaged base rates
| Structure | Base output per effective level | Time unit |
|---|---|---|
| Ore Extractor | 9 Ore | hour |
| Quantum Lab | 1 Research | minute |
| Quantum Credit Array | 1 QC | hour |
| Deep-Core Ore Extractor | 120 Ore | hour |
| Research Archive | 3 Research | minute |
| Quantum Ascension Array | 10 QC | hour |
Damage and bonuses
A destroyed building produces nothing until repaired. A damaged building produces less according to its remaining health, rounded to 10% steps, but still provides at least 10% of normal output while above zero health. Ore Refinement adds 2% per rank to Ore Extractors; a controlled Ore sector and Premium can add more. Quantum Stabilization adds 2% per rank to QC Arrays. The matching territory bonus can boost Quantum Labs, and Alliance Research Exchange can raise the Research credited from production.
Collection window
The elapsed production window is capped at 8 hours. Passive Ore is limited by free storage, but separate rewards may push the balance over the cap; the extractor will then pause until room is available. QC earned from production becomes pool shares when settled.
