Build requirements

First arraySecond arrayAegis GridBuild OreL1 health
Nexus L10Nexus L20L71,1001,130

Level 1 pulse

Primary damageBattle rangeCooldownCharge timeAdditional targets
1169442.71 seconds0.65 secondsUp to two nearby ships

After the primary hit, the pulse may arc to two other ships close to its first target. The first chain hit deals 55% of its normal hit damage and the second deals 30%, before target-specific combat modifiers. Spread out to reduce chain damage. Upgrades increase primary damage, range, health and firing speed.