All season ranks
| Rank | Minimum VP | QC bonus |
|---|---|---|
| Drift IV | 0 | 0% |
| Drift III | 80 | 1% |
| Drift II | 180 | 2% |
| Drift I | 320 | 3% |
| Orbital IV | 500 | 4% |
| Orbital III | 750 | 5% |
| Orbital II | 1050 | 6% |
| Orbital I | 1400 | 7% |
| Stellar IV | 1850 | 8% |
| Stellar III | 2400 | 9% |
| Stellar II | 3100 | 10% |
| Stellar I | 4000 | 12% |
Offensive VP
A successful ordinary PvP raid starts at 16 VP. The challenge of the defender’s fleet and buildings can adjust that by 55%–140%, the Nexus-level difference by 80%–120%, and the players’ current season VP by 75%–130%. Your first win against that target today earns the full adjusted amount; the second earns 60%, the third 25%, and later wins none. The final VP is rounded to a whole number. Harder opponents can award more, while repeatedly attacking the same player quickly stops paying VP.
Defense and losses
A successful defense normally gives 2–12 VP depending on the opposing Nexus levels and VP matchup; defending against an attacker two or more Nexus levels below gives no defense VP. The Drift ranks protect new players from VP setbacks. At higher ranks, failed attacks and breached home bases can lose VP, with uphill attack risk softened.
Monthly reset
Seasons follow UTC calendar months. Your VP and reward calculations update as battles finish, though the public leaderboard can take about ten minutes to catch up. VP from a previous month does not carry into the new season.
